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1. Titan changes - update - in Ships and Modules [original thread]
Innominate wrote: So the titan nerf is posted. Dozens of posts are made explaining how the nerf is bad because it can so easily be bypassed. And the solution is to soften the nerf? I don't get it. Allow me to explain. Titans are mostly outr...
- by Mr Kidd - at 2012.03.28 21:09:00
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2. time to nerf the buffer tank - in Ships and Modules [original thread]
Originally by: Pod Amarr Originally by: Mr Kidd Edited by: Mr Kidd on 19/03/2011 11:22:50 I'm Gallente. The buffer tank is about all I have going for me in this game. So, if you want to nerf my buff, I'll raise you a passive sh...
- by Mr Kidd - at 2011.03.19 21:36:00
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3. time to nerf the buffer tank - in Ships and Modules [original thread]
Edited by: Mr Kidd on 19/03/2011 11:22:50 I'm Gallente. The buffer tank is about all I have going for me in this game. So, if you want to nerf my buff, I'll raise you a passive shield tank nerf and a cap requirement for missile launchers.
- by Mr Kidd - at 2011.03.19 11:21:00
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4. Why is the Helios missing a high slot? - in Ships and Modules [original thread]
Because it's Gallente. And CCP hates the Gallente.
- by Mr Kidd - at 2010.09.26 01:08:00
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5. Problems fitting Proteus in EFT - in Ships and Modules [original thread]
Thanks for the suggestions. I'll give it a try with all the new info.
- by Mr Kidd - at 2010.09.23 23:53:00
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6. Problems fitting Proteus in EFT - in Ships and Modules [original thread]
Here's an example in the current state where I cannot add any more low slot modules, nor can I add a fifth gun. The only reason it has more than 3 guns is because it's a fit I imported from battleclinic and was changing it to suit my needs. I noti...
- by Mr Kidd - at 2010.09.23 19:32:00
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7. Problems fitting Proteus in EFT - in Ships and Modules [original thread]
Does anyone else have this problem?
- by Mr Kidd - at 2010.09.23 15:23:00
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8. Problems fitting Proteus in EFT - in Ships and Modules [original thread]
I'm having problems fitting a proteus in EFT. Seems that when I create a new fit, select my subsystems I'm able to everything fit from low to medium. Then on highslots I get about 3 guns fit and then EFT won't let me place any more. If I remove mo...
- by Mr Kidd - at 2010.09.23 13:29:00
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9. Nerfing Rattlesnake - in Ships and Modules [original thread]
I think it needs more cowbell.
- by Mr Kidd - at 2010.08.28 01:46:00
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10. Rails - are they really this bad? - in Ships and Modules [original thread]
Drones are not an answer for poor guns for Gallente. Try a drone boat in a WH......not going to end well for you. In fact, I am Gallente and live in a WH. I can say without a doubt it sucks being there and being Gallente.
- by Mr Kidd - at 2010.08.16 23:46:00
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11. Rails - are they really this bad? - in Ships and Modules [original thread]
Edited by: Mr Kidd on 16/08/2010 12:54:56 Quote: "Rails - are they really this bad? Yes, blasters too. When me and my friend sparred and I just couldn't dish out the damage like he was we did some skills comparisons. He has 1.8mil sp...
- by Mr Kidd - at 2010.08.16 12:53:00
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12. Unbalanced Factions - in Ships and Modules [original thread]
Originally by: Catherine Frasier Originally by: Ulyis How the hell is Gallente suppost to keep up with anything when Minne ships just run circles around them? So train for Minmatar ships? What would be the point? Min will jus...
- by Mr Kidd - at 2010.08.14 18:23:00
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13. Ok seriously now - in Ships and Modules [original thread]
There was a thread about this a while back. As far as was figured then a drone's priority is as follows: 1)Attack ships that initiate aggro, 2) Split up into least effective groups, 3) If scout attack BS's first, if heavy attack frigates 4) ignore...
- by Mr Kidd - at 2010.03.10 06:54:00
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14. Skills affecting CPU, Powergrid & Capacitor - in Ships and Modules [original thread]
Edited by: Mr Kidd on 06/01/2010 15:41:12 Thanks, that's a start.
- by Mr Kidd - at 2010.01.06 15:40:00
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15. Railgun balance, when do they get some love ? - in Ships and Modules [original thread]
Originally by: Tagami Wasp Way off topic guys, but if I remember correctly (before Drake) Caldari primary focus was railguns and missiles were there as an answer to Gallente drones. Anyway, how about focusing on the proposals made? It s...
- by Mr Kidd - at 2010.01.06 15:32:00
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16. Skills affecting CPU, Powergrid & Capacitor - in Ships and Modules [original thread]
Edited by: Mr Kidd on 06/01/2010 15:00:33 Edited by: Mr Kidd on 06/01/2010 14:58:49 I'm looking for a list of all skills that affect CPU, Powergrid & Capacitor directly or indirectly that apply to certain modules. Here's my situation: All ...
- by Mr Kidd - at 2010.01.06 14:57:00
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